Coaster Kingdom
http://www.ukrollercoasters.co.uk
Lethal Weapon Pursuit (Movie World Germany)
The following review will go into explicit detail regarding the attraction and the surprises it may conceal. If you choose to read on, be warned that it may detract from your first ride on the attraction.
Are you a member of the law
abiding, yet always crave the need for speed, the yearning to involve yourself
in a police chase, driving down one-way streets the wrong way and by and large
causing disorder and damage down every street you drive?
If
this is you, or perhaps you would rather settle for saving the earth from the
malevolence of Naught, then perhaps you should visit Warner Bros. Movie World,
the closest Europe currently has to Universal Studios.
Much
of the ride is out of sight taking place in rusty warehouses behind the
Hollywood back-lot style street, which has the rather understated entrance to
the ride. One of the main highlights of the attraction, the dual inline twists,
can be seen elsewhere in the park and a preponderance of the twisted track from
the car park, but as a new rider, most of the ride will remain a bit of a
mystery tour.
The
queue takes you into a cinema. A film depicts a scene from Lethal Weapon. As a
getaway car speeds through the streets of American suburbia through a flurry of
gunfire, people jump to safety to avoid the convoy of marked and unmarked police
cars.
An
unmarked car loses control, hitting another car at an awkward angle rolling into
the window of an electrical shop. The black and white marked police cars
continue the chase as it races off screen before the doors open for us to
continue queuing.
The
show may seem rather irrelevant, but the bearing of it will soon become apparent
as you near the ride.
Once
outside, you walk past the final scene of the red car on its’ roof, through
the window of the shop, rubble and glass littering the street, before you climb
some steps and enter the corroding depot in which you will board the ride.
The
ride is a mixture of a duelling and racing coaster, using two completely
independent tracks that often intermingle, and frequently race. The station is
large and covered from the elements, loading two trains at a time.
The
significance of the pre-show now becomes apparent. You are to continue the car
chase in marked police cars. Each car is numbered, adorned in a black and white
livery with head lights, tail lights and even a blue light on the back.
The
trains have two cars in a normal two-by-two formation. I’m not the biggest fan
of these trains, the same ones used on the shabby Indiana Jones and the Temple
of Peril at Disneyland Paris. The sides are high, claustrophobic and visibility
is severely impaired by the seats in front. It is most definitely a front seat
ride, if only for that reason, and even then, the mock windscreen is a bit of a
distraction.
Once
loaded, you leave the station and dip down before engaging on the lift. The
trains rise in tandem with a handrail separating the two. To your right, another
warehouse with the corrugated metal sides stained in rust.
The
lift is rapid and quiet, and it isn’t long before the trains curl over the
top, sharply dip before sweeping off to the left towards a warehouse. The right
hand track dips below the line of the left hand before both burst through the
corrugated wall of a warehouse before bursting out the other side.
Some
nicely banked and surprisingly sharp corners follow, ducking and diving
throughout, under and over track, you may get to see the other train dart either
above you or below you. This part of the ride is rather lawless, it has no
method in keeping the trains together, nor does it seem able to keep the other
in sight, yet either by fluke or well calculated engineering, the tracks soon
run parallel again, before diving into a darkened warehouse.
As
you climb towards a partitioned divide coming down from the ceiling, the two
trains sharply drop under here before you climb harshly up into a surprise
vertical loop, hidden from view by the wall, now anything but, lit with strobe
lights lighting the gloomy interior with a sharp and vivid radiance.
The
loop is surprisingly large, and to the side of you, in tandem you can see the
other train traverse the identical element as if staring into a mirrored wall.
A
climb out of this is followed by a right-hand turn, dipping down quickly before
beginning a second lift-hill. By the time the train has lost momentum and the
chain has engaged, you are almost at the top before you dive off and back
outside.
Not
long after the breath of fresh air, you dive back into another warehouse, this
time the police departments’ car compound. As the ride slaloms over bashed-up
cars, a pungent smell of fumes fill the air, the frantic revving of engines,
before you catch a speeding car heading towards you in your peripheral vision.
As a collision seems inevitable, the car jumps and rolls over you in a
spectacular fireball before you burst outside and into a perfectly formed roll
yourself.
As
you are flung through this perfect zero-g roll, your legs and arms flail, your
weight falls onto the restraints and the contents of your pockets very nearly
fall out.
As
the trains recover, turning and twisting one last time, the two sides swap and
you race into the final brake-run.
Although
relatively unknown, this ride is a real surprise. The twisting of the two tracks
towards the beginning may be a little disorganised, but the head choppers formed
by the other track and the surprisingly tight dive through the first tunnel is
fantastic.
On
the first ride, the vertical loops just amaze. There is no way you could expect
such a great loop to be hidden away like that. The theming afterwards distracts
your attention away from the dead spots of track that follow this highlight and
the finale that is to come.
The
finale is perfect. As the car rolls over you in a ball of flames, you are
stunned. You have no time to even gasp as the train is suddenly ripped out from
under you, and your weight falls squarely on the restraints holding you in.
This
inversion seems to go on forever and leaves you hanging for so much of that
time. Lift your legs up, raise your arms and relax – it is wild.
There
are so many highlights, very few negative points, and to finish by inverting the
train under a flaming wreck of a car has to rate as perhaps one of the finest
finales you could ask for in a coaster.
4/5 Marcus Sheen